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Armour, helmets, vests and backpacks: what to buy in Season 2

Every armour and helmet level with its Season 2 price, unlock and protection, why the Level 4 helmet has drawbacks now, and what vests and backpacks do.

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Season 2 (from 15 October 2026). Prices and unlock levels are from the official Season 2 patch notes. Early Access changes fast: if a number looks off, check it in game and tell us in the comments.

Body armour

LevelPriceUnlockWeightDamage reductionDurabilityCovers
1$400WARDOG 33 kg30%200torso
2$1,000WARDOG 304.5 kg40%220torso
3$2,500WARDOG 70 (was 60)10.5 kg50% (was 55%)250torso
4$5,000WARDOG 10018 kg60% (was 65%)300torso, pelvis, upper arms

Legs are never covered, which is why leg shots with hollow-point ammo work so well.

Helmets

LevelPriceUnlockWeightDamage reductionDurabilityCovers
1$200WARDOG 3–30%80head
2$500WARDOG 301.6 kg40%100head
3$2,000WARDOG 703 kg50%180head, neck
4$4,500WARDOG 1004.5 kg60%200head, neck

Season 2 helmet changes: the Level 4 helmet now muffles sound and proximity chat, narrows your field of view and fogs up when you sprint. In return, Level 3 and 4 helmets reduce suppression by 68% and 80%. For most players a Level 3 helmet is the better deal.

Damage reduction, durability, coverage and weights are read from the game files (build 25937608). The Level 1 helmet has no weight in the files.

Which level to buy

  • Moving a lot (medic, flanker, driver, pilot): Level 1 or 2. Weight costs speed and stamina.
  • Fighting and moving (assault, mobile support): Level 2 or 3.
  • Holding a position (support gunner, defending a FOB): Level 3 or 4.
  • A better helmet with lighter armour is a common way to save weight.

Vests (no protection!)

Tac-vests carry no armour. They unlock quickslots and speed up reloads and utility items: the Small Tac Vest ($100, 0.82 kg) opens slots 5–6, the Medium Tac Vest ($250, 1.65 kg, WARDOG 14) slots 5–8 and the Large Tac Vest ($400, 3.6 kg, WARDOG 50) all of them, up to 0. Without a vest only slot 4 is usable.

Backpacks

You need a backpack before you can buy ammo or a parachute. Items take their in-game size in the grid (a rifle magazine 1×2, a stack of loose ammo 2×1, a 93mm rocket 3×1).

BackpackSlotsPriceUnlock
Pouch6, items standing up onlyfree–
Small Backpack8$350–
Field Backpack12$650WARDOG 12
Medium Backpack15$800WARDOG 20
Assault Backpack21$1,200WARDOG 32
Large Backpack24$1,600WARDOG 55
Medium Backpack + Slingstorage + 1 sling$1,400–
Large Backpack + Slingstorage + 1 sling$2,400WARDOG 73
Large Backpack + 2 Slingsstorage + 2 slings$4,000WARDOG 150

A sling carries an additional weapon or spec. item.

Weight classes

The vendor shows your total weight and class live. The game files set the steps at 10 kg (Light), 17 kg (Medium), 27 kg (Heavy) and 40 kg (Super Heavy):

ClassFromMax speedStamina regenerationAim-down-sights time
Lightest0 kg–––
Light10 kg−5%−15%+5%
Medium17 kg−12.5%−35%+6%
Heavy27 kg−20%–+15%
Super Heavy40 kg−20%–+17%

Each step also adds aim sway and lowers your jump; from Heavy on, leaning takes 50% longer. Several players report that Heavy kits lose tactical sprint. The loadout planner in every build shows the class.

Video

Hudi compares cheap, medium and expensive kits over many matches (embedded above, Season 1 prices).

Altro da questo creatore: Wardogs HQ

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