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Killing vehicles: weak spots and what to bring

Where to hit wheeled vehicles, tanks and helicopters, which launcher to take and how the Season 2 vehicles change the picture.

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Season 2 (from 15 October 2026). Prices and unlock levels are from the official Season 2 patch notes. Early Access changes fast: if a number looks off, check it in game and tell us in the comments. Hit counts below come from community testing and may change with patches.

What to bring

WeaponUnlockPriceUse
RPG-7Support 6$1,800the standard launcher
MAAWSSupport 18$2,400much more damage per hit
9K333 VerbaSupport 14$800lock-on anti-air
C4 + detonatorAssault 4$650 detonatorparked vehicles, tank rears

Launchers have backblast: check behind you before firing.

Weak spots

  • Wheeled vehicles (Humvee, Wolf, dune buggy): tyres absorb hits, but two flat tyres nearly stop a Humvee. Bullets barely hurt the hull. A single rocket kills a Wolf unless it hits a tyre.
  • Tanks (L2A6, T-72B3): always the rear. Front armour soaks explosives; a rear hit can disable the engine. Track hits immobilise the T-72 and still do full damage.
  • Gepard (anti-air tank): tougher than the T-72 and cannot be tracked from the front. Flank it; the radar and the side of the turret are weaker.
  • Helicopters: a Little Bird dies to one rocket, and a few rifle magazines can bring it down. On bigger helicopters aim for the rotors. For rocket Little Birds, aim at the engine deck.
  • Trucks: side or rear. Pallets on the back of a Ural absorb rockets.

Why it pays

Every vehicle variant has its own reward in Season 2 and armed variants pay much more, for example the Humvee [Minigun] $5,000, the T-72B3 $8,000, the L2A6 $11,000 and the Havoc $14,000.

Video

Airwingmarine's guide to the new Season 2 vehicles is embedded above.

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