Killing vehicles: weak spots and what to bring
Where to hit wheeled vehicles, tanks and helicopters, which launcher to take and how the Season 2 vehicles change the picture.
Вы читаете оригинал (английский).Показать перевод
- голосов
- 0
- Оценка
- —
Season 2 (from 15 October 2026). Prices and unlock levels are from the official Season 2 patch notes. Early Access changes fast: if a number looks off, check it in game and tell us in the comments. Hit counts below come from community testing and may change with patches.
What to bring
| Weapon | Unlock | Price | Use |
|---|---|---|---|
| RPG-7 | Support 6 | $1,800 | the standard launcher |
| MAAWS | Support 18 | $2,400 | much more damage per hit |
| 9K333 Verba | Support 14 | $800 | lock-on anti-air |
| C4 + detonator | Assault 4 | $650 detonator | parked vehicles, tank rears |
Launchers have backblast: check behind you before firing.
Weak spots
- Wheeled vehicles (Humvee, Wolf, dune buggy): tyres absorb hits, but two flat tyres nearly stop a Humvee. Bullets barely hurt the hull. A single rocket kills a Wolf unless it hits a tyre.
- Tanks (L2A6, T-72B3): always the rear. Front armour soaks explosives; a rear hit can disable the engine. Track hits immobilise the T-72 and still do full damage.
- Gepard (anti-air tank): tougher than the T-72 and cannot be tracked from the front. Flank it; the radar and the side of the turret are weaker.
- Helicopters: a Little Bird dies to one rocket, and a few rifle magazines can bring it down. On bigger helicopters aim for the rotors. For rocket Little Birds, aim at the engine deck.
- Trucks: side or rear. Pallets on the back of a Ural absorb rockets.
Why it pays
Every vehicle variant has its own reward in Season 2 and armed variants pay much more, for example the Humvee [Minigun] $5,000, the T-72B3 $8,000, the L2A6 $11,000 and the Havoc $14,000.
Video
Airwingmarine's guide to the new Season 2 vehicles is embedded above.


