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Damage calculator and TTK

A weapon, a round, the distance, where the hit lands and what the target wears: damage per hit, how many shots kill and how fast. Below, every weapon ranked in the same situation.

Damage per hit

27.2

Shots to kill

4

Time to kill

0.33 s

HitDamage per hitShots to killTime to killProtection
Head65.820.16 s
Neck65.820.16 s
Upper torso24.850.41 s
Middle torso27.240.33 s
Lower torso27.240.33 s
Pelvis2840.33 s
Upper arm25.240.33 s
Forearm25.240.33 s
Hand25.240.33 s
Thigh25.240.33 s
Calf25.240.33 s
Foot25.240.33 s
Shots to kill by distance (Middle torso)
15100 m250 m500 m750 m1000 m

TTK ranking

Every weapon with its standard round, hit: Middle torso, 50 m, the same protection. Click a row to open the weapon in the calculator.

#WeaponRoundrpmDamage per hitShots to killTime to kill
1AMR 50.50 Cal41.517410.06 s
2M14.30870053.120.14 s
3SVD7.62x54mm48051.920.19 s
4BMR-308.30845053.120.19 s
5TCX-SPR7.62mm80040.130.22 s
6Evo-3 Ultra.30870043.730.23 s
7FAL.30865043.730.24 s
8M249 SAW5.56mm85027.240.27 s
9M45.56mm80027.240.28 s
10Super-45.45 ACP120031.540.28 s
11T-215.56mm75027.240.29 s
12Compound BowArrow90150.910.31 s
13A-915.56mm70027.240.33 s
14Bushmaster M17S5.56mm70027.240.33 s
15KH-20025.56mm70027.240.33 s
16Galil5.56mm65027.240.33 s
17Deagle.50 AE26766.220.33 s
18GGX 189mm120023.150.33 s
19AK745.45mm65025.240.33 s
20SKS7.62mm42040.130.35 s
21AMP-99mm90023.150.39 s
22MP4312g90022.550.39 s
23MP59mm80023.150.43 s
24PP-19 Vityaz9mm80023.150.43 s
25PP-19 Bizon9mm70023.150.47 s
26M1911.45 ACP43031.540.62 s
27Judge.45 Colt20047.330.75 s
28MAAWS84mm1006020.82 s
29RPG-793mm1006621.1 s
30Scout Rifle TD5.56mm4654.121.36 s
31MK22.308468721.36 s
32Mosin Nagant7.62x54mm4685.121.36 s
33SV987.62x54mm4685.121.36 s
34MGL-4040mm756021.47 s
35M50012g12022.552.1 s
369K333 Verba72mm10012012.5 s

A model from the game files: the round's base damage × falloff with distance × the weapon class's hit multiplier × the round type against the body (AP −20 %, HP +100 %), through a helmet or vest × (1 − reduction × the round type's penetration). The target has 100 hit points; TTK counts the shots after the first at the rate of fire, plus the bullet's flight. The game's code decides the order of its rules, so take the numbers as a good estimate.