Damage calculator and TTK
A weapon, a round, the distance, where the hit lands and what the target wears: damage per hit, how many shots kill and how fast. Below, every weapon ranked in the same situation.
Damage per hit
27.2
Shots to kill
4
Time to kill
0.33 s
| Hit | Damage per hit | Shots to kill | Time to kill | Protection |
|---|---|---|---|---|
| Head | 65.8 | 2 | 0.16 s | |
| Neck | 65.8 | 2 | 0.16 s | |
| Upper torso | 24.8 | 5 | 0.41 s | |
| Middle torso | 27.2 | 4 | 0.33 s | |
| Lower torso | 27.2 | 4 | 0.33 s | |
| Pelvis | 28 | 4 | 0.33 s | |
| Upper arm | 25.2 | 4 | 0.33 s | |
| Forearm | 25.2 | 4 | 0.33 s | |
| Hand | 25.2 | 4 | 0.33 s | |
| Thigh | 25.2 | 4 | 0.33 s | |
| Calf | 25.2 | 4 | 0.33 s | |
| Foot | 25.2 | 4 | 0.33 s |
TTK ranking
Every weapon with its standard round, hit: Middle torso, 50 m, the same protection. Click a row to open the weapon in the calculator.
| # | Weapon | Round | rpm | Damage per hit | Shots to kill | Time to kill |
|---|---|---|---|---|---|---|
| 1 | AMR 50 | .50 Cal | 41.5 | 174 | 1 | 0.06 s |
| 2 | M14 | .308 | 700 | 53.1 | 2 | 0.14 s |
| 3 | SVD | 7.62x54mm | 480 | 51.9 | 2 | 0.19 s |
| 4 | BMR-308 | .308 | 450 | 53.1 | 2 | 0.19 s |
| 5 | TCX-SPR | 7.62mm | 800 | 40.1 | 3 | 0.22 s |
| 6 | Evo-3 Ultra | .308 | 700 | 43.7 | 3 | 0.23 s |
| 7 | FAL | .308 | 650 | 43.7 | 3 | 0.24 s |
| 8 | M249 SAW | 5.56mm | 850 | 27.2 | 4 | 0.27 s |
| 9 | M4 | 5.56mm | 800 | 27.2 | 4 | 0.28 s |
| 10 | Super-45 | .45 ACP | 1200 | 31.5 | 4 | 0.28 s |
| 11 | T-21 | 5.56mm | 750 | 27.2 | 4 | 0.29 s |
| 12 | Compound Bow | Arrow | 90 | 150.9 | 1 | 0.31 s |
| 13 | A-91 | 5.56mm | 700 | 27.2 | 4 | 0.33 s |
| 14 | Bushmaster M17S | 5.56mm | 700 | 27.2 | 4 | 0.33 s |
| 15 | KH-2002 | 5.56mm | 700 | 27.2 | 4 | 0.33 s |
| 16 | Galil | 5.56mm | 650 | 27.2 | 4 | 0.33 s |
| 17 | Deagle | .50 AE | 267 | 66.2 | 2 | 0.33 s |
| 18 | GGX 18 | 9mm | 1200 | 23.1 | 5 | 0.33 s |
| 19 | AK74 | 5.45mm | 650 | 25.2 | 4 | 0.33 s |
| 20 | SKS | 7.62mm | 420 | 40.1 | 3 | 0.35 s |
| 21 | AMP-9 | 9mm | 900 | 23.1 | 5 | 0.39 s |
| 22 | MP43 | 12g | 900 | 22.5 | 5 | 0.39 s |
| 23 | MP5 | 9mm | 800 | 23.1 | 5 | 0.43 s |
| 24 | PP-19 Vityaz | 9mm | 800 | 23.1 | 5 | 0.43 s |
| 25 | PP-19 Bizon | 9mm | 700 | 23.1 | 5 | 0.47 s |
| 26 | M1911 | .45 ACP | 430 | 31.5 | 4 | 0.62 s |
| 27 | Judge | .45 Colt | 200 | 47.3 | 3 | 0.75 s |
| 28 | MAAWS | 84mm | 100 | 60 | 2 | 0.82 s |
| 29 | RPG-7 | 93mm | 100 | 66 | 2 | 1.1 s |
| 30 | Scout Rifle TD | 5.56mm | 46 | 54.1 | 2 | 1.36 s |
| 31 | MK22 | .308 | 46 | 87 | 2 | 1.36 s |
| 32 | Mosin Nagant | 7.62x54mm | 46 | 85.1 | 2 | 1.36 s |
| 33 | SV98 | 7.62x54mm | 46 | 85.1 | 2 | 1.36 s |
| 34 | MGL-40 | 40mm | 75 | 60 | 2 | 1.47 s |
| 35 | M500 | 12g | 120 | 22.5 | 5 | 2.1 s |
| 36 | 9K333 Verba | 72mm | 100 | 120 | 1 | 2.5 s |
A model from the game files: the round's base damage × falloff with distance × the weapon class's hit multiplier × the round type against the body (AP −20 %, HP +100 %), through a helmet or vest × (1 − reduction × the round type's penetration). The target has 100 hit points; TTK counts the shots after the first at the rate of fire, plus the bullet's flight. The game's code decides the order of its rules, so take the numbers as a good estimate.