How levelling works: roles, WARDOG level and unlock fees
Six role tracks, what feeds each one after Season 2, how your WARDOG level adds up and the XP needed per level.
Vous lisez l'original (anglais).Voir la traduction
- votes
- 0
- Note
- —
Season 2 (from 15 October 2026). Prices and unlock levels are from the official Season 2 patch notes. Early Access changes fast: if a number looks off, check it in game and tell us in the comments.
Six role tracks
There is no class to pick. The game levels the track that matches what you do:
| Track | Levels from |
|---|---|
| Assault | rifle and pistol kills; since Season 2 also C4, IEDs, destroying buildables and FOB hacks |
| Medic | healing, reviving, SMG kills |
| Recon | spotting, marksman and sniper kills |
| Support | building, LMG, shotgun and launcher kills |
| Driver | ground vehicles, logistics, artillery (Season 2), repairing ground vehicles |
| Pilot | helicopters, air logistics, repairing aircraft |
WARDOG level
Your WARDOG level is the sum of all role levels. It has its own unlock track: armour and helmets (WARDOG 3, 30, 70, 100), vests, backpacks, pistols, several optics, ammo types and the supply pallets. Playing several roles raises it fastest, because the first levels of each role are quick.
Unlock fee and price
Reaching a level only makes an item available. You pay a one-time unlock fee (for example $110,000 for the defibrillator), then the vendor price each time you buy it.
XP needed in Season 2
| Role level | Total XP | Faster than Season 1 by |
|---|---|---|
| 10 | 25,000 | 29% |
| 15 | 54,750 | 50% |
| 20 | 111,500 | 55% |
| 25 | 206,600 | 43% |
| 30 | 318,200 | 36% |
| 35 | 525,000 | 30% |
| 40 | 712,500 | 27% |
| 50 | 1,150,000 | 23% |
Biggest XP tips
- Finish matches: the completion bonus is large.
- Do role actions in the hot zone when you can: money doubles there.
- Carry a small extra for other roles (binoculars, spare bandages, a few supplies) to pick up cheap early levels.
Gilby's Season 2 levelling video is embedded above.


